![]() You can use different texture sizes for the balls: standard - 256x256, and also 512x5x1024. Of course it is possible to store as many balls as you like. The BallServer Module 6.6.4 does similar things to KitServer, it offers the possibility of chosing a ball from the GDB. With Kitserver, however, there is no such limitation, so you can have the kits for all teams - licensed and unlicensed! In PES6, however, only "licensed" teams have the slots, which makes it pretty much impossible to import kits for "unlicensed" teams by editing the AFS. ![]() NOTE: Those who have some experience with editing previous versions of Pro Evolution Soccer or Winning Eleven, know that every team used to have kit slots in 0_text.afs. Also, you are not restricted to just 1st and 2nd kit for each team - you can have as many as you like. It provides an alternative way of managing players and goalkeeper kits outside of the game's AFS file: you organize the PNG or BMP kit images into an external database, which is basically a collection of folders and files that follows few simple rules. Kserv Module 6.6.4 was historically the first module implemented (that's where Kitserver got its original name from). ![]() It is a loader and manager for various modules. Kitserver 6 is an add-on program for Pro Evolution Soccer 6 and Winning Eleven: Pro Evolution Soccer 2007.
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